MOV R1,#0x99 ;R1 = 0x99 MOV R6,#0x92 ;R6 = 0x92 STRB R1,[R6] ;store R1 into location pointed to by R6 (location 0x92) ADD R6,R6,#1 ;R6 = R6 + 1 MOV R1,#0x85 ;R1 = 0x85 STRB R1,[R6] ;store R1 into location pointed to by R6 (location 0x93) ADD R6,R6,#1 ;R6 = R6 + 1 MOV R1,#0x3F ;R1 = 0x3F STRB R1,[R6] ;store R1 into location pointed to by R6 ADD R6,R6,#1 ;R6 = R6 + 1 MOV R1,#0x63 ;R1 = 0x63 STRB R1,[R6] ;store R1 into location pointed to by R6 ADD R6,R6,#1 ;R6 = R6 + 1 MOV R1,#0x12 ;R1 = 0x12 STRB R1,[R6]